/* * Author: commy2 * * Mutes the unit. It won't trigger auto generated chat messages either. * * Argument: * 0: Unit (Object) * * Return value: * Nothing */ #include "script_component.hpp" private ["_unit", "_speaker"]; _unit = _this select 0; if (isNull _unit) exitWith {}; _speaker = speaker _unit; if (_speaker == "ACE_NoVoice") exitWith {}; [0, "{(_this select 1) setSpeaker 'ACE_NoVoice'}", _unit, "ACE_Speaker"] call FUNC(execPersistentFnc); _unit setVariable ["ACE_OriginalSpeaker", _speaker, true];