/* * Author: ACE-Team * Dev things * * Arguments: * None * * Return Value: * None * * Example: * call ace_frag_fnc_doSpall * * Public: No */ //fnc_doSpall.sqf #include "script_component.hpp" // ACE_player sideChat "WAAAAAAAAAAAAAAAAAAAAA"; params ["_hitData", "_hitPartDataIndex"]; private _initialData = GVAR(spallHPData) select (_hitData select 0); _initialData params ["_hpId", "_object", "_roundType", "_round", "_curPos", "_velocity"]; private _hpData = (_hitData select 1) select _hitPartDataIndex; (_hpData select 0) removeEventHandler ["hitPart", _hpId]; private _caliber = getNumber (configFile >> "CfgAmmo" >> _roundType >> "caliber"); private _explosive = getNumber (configFile >> "CfgAmmo" >> _roundType >> "explosive"); private _idh = getNumber (configFile >> "CfgAmmo" >> _roundType >> "indirectHitRange"); if !(_caliber >= 2.5 || {(_explosive > 0 && {_idh >= 1})}) exitWith {}; // ACE_player sideChat format ["BBBB"]; private _exit = false; private _vm = 1; private _oldVelocity = vectorMagnitude _velocity; private _curVelocity = vectorMagnitude (velocity _round); if (alive _round) then { private _diff = _velocity vectorDiff (velocity _round); private _polar = _diff call CBA_fnc_vect2polar; // ACE_player sideChat format ["polar: %1", _polar]; if (abs (_polar select 1) > 45 || {abs (_polar select 2) > 45}) then { if (_caliber < 2.5) then { // ACE_player sideChat format ["exit!"]; _exit = true; } else { SUB(_vm,_curVelocity / _oldVelocity); }; }; }; if (_exit) exitWith {}; private _unitDir = vectorNormalized _velocity; private _pos = _hpData select 3; private _spallPos = []; for "_i" from 0 to 100 do { private _pos1 = _pos vectorAdd (_unitDir vectorMultiply (0.01 * _i)); private _pos2 = _pos vectorAdd (_unitDir vectorMultiply (0.01 * (_i + 1))); // _data = [nil, nil, nil, 1, [[ASLtoATL _pos1, 1], [ASLtoATL _pos2, 1]]]; // NOU_TRACES pushBack _data; if (!lineIntersects [_pos1, _pos2]) exitWith { // ACE_player sideChat format ["FOUND!"]; _spallPos = _pos2; }; }; if (_spallPos isEqualTo []) exitWith {}; private _spallPolar = _velocity call CBA_fnc_vect2polar; if (_explosive > 0) then { // ACE_player sideChat format ["EXPLOSIVE!"]; private _warn = false; private _c = getNumber (configFile >> "CfgAmmo" >> _roundType >> QGVAR(CHARGE)); if (_c == 0) then {_c = 1; _warn = true;}; private _m = getNumber (configFile >> "CfgAmmo" >> _roundType >> QGVAR(METAL)); if (_m == 0) then {_m = 2; _warn = true;}; private _k = getNumber (configFile >> "CfgAmmo" >> _roundType >> QGVAR(GURNEY_K)); if (_k == 0) then {_k = 1 / 2; _warn = true;}; private _gC = getNumber (configFile >> "CfgAmmo" >> _roundType >> QGVAR(GURNEY_C)); if (_gC == 0) then {_gC = 2440; _warn = true;}; if (_warn) then { WARNING_1("Ammo class %1 lacks proper explosive properties definitions for frag!",_roundType); //TODO: turn this off when we get closer to release }; private _fragPower = (((_m / _c) + _k) ^ - (1 / 2)) * _gC; _spallPolar set [0, _fragPower * 0.66]; }; private _fragTypes = [ QGVAR(spall_small), QGVAR(spall_small), QGVAR(spall_small), QGVAR(spall_small),QGVAR(spall_medium),QGVAR(spall_medium),QGVAR(spall_medium), QGVAR(spall_medium), QGVAR(spall_large), QGVAR(spall_large), QGVAR(spall_huge), QGVAR(spall_huge) ]; // diag_log text format ["SPALL POWER: %1", _spallPolar select 0]; private _spread = 15 + (random 25); private _spallCount = 5 + (random 10); for "_i" from 1 to _spallCount do { private _elev = ((_spallPolar select 2) - _spread) + (random (_spread * 2)); private _dir = ((_spallPolar select 1) - _spread) + (random (_spread * 2)); if (abs _elev > 90) then { ADD(_dir,180); }; _dir = _dir % 360; private _vel = (_spallPolar select 0) * 0.33 * _vm; _vel = (_vel - (_vel * 0.25)) + (random (_vel * 0.5)); private _spallFragVect = [_vel, _dir, _elev] call CBA_fnc_polar2vect; private _fragType = round (random ((count _fragTypes) - 1)); private _fragment = (_fragTypes select _fragType) createVehicleLocal [0,0,10000]; _fragment setPosASL _spallPos; _fragment setVelocity _spallFragVect; #ifdef DRAW_FRAG_INFO [ACE_player, _fragment, [1, 0.5, 0, 1]] call FUNC(dev_addTrack); #endif }; _spread = 5 + (random 5); _spallCount = 3 + (random 5); for "_i" from 1 to _spallCount do { private _elev = ((_spallPolar select 2) - _spread) + (random (_spread * 2)); private _dir = ((_spallPolar select 1) - _spread) + (random (_spread * 2)); if (abs _elev > 90) then { ADD(_dir,180); }; _dir = _dir % 360; private _vel = (_spallPolar select 0) * 0.55 * _vm; _vel = (_vel - (_vel * 0.25)) + (random (_vel * 0.5)); private _spallFragVect = [_vel, _dir, _elev] call CBA_fnc_polar2vect; private _fragType = round (random ((count _fragTypes) - 1)); private _fragment = (_fragTypes select _fragType) createVehicleLocal [0, 0, 10000]; _fragment setPosASL _spallPos; _fragment setVelocity _spallFragVect; #ifdef DRAW_FRAG_INFO [ACE_player, _fragment, [1, 0, 0, 1]] call FUNC(dev_addTrack); #endif };