#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {QGVAR(ModuleSettings), QGVAR(ModuleSurrender), QGVAR(ModuleHandcuffed)}; weapons[] = {"ACE_CableTie"}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ACE_Interaction"}; author[] = {"commy2", "KoffeinFlummi"}; authorUrl = "https://github.com/commy2/"; VERSION_CONFIG; }; }; #include "ACE_Settings.hpp" #include "CfgEventHandlers.hpp" #include "CfgMoves.hpp" #include "CfgVehicles.hpp" #include "CfgWeapons.hpp" #include "CfgEden.hpp" class ACE_newEvents { SettingsInitialized = "ace_settingsInitialized"; medical_onUnconscious = "ace_medical_onUnconscious"; SetSurrendered = QGVAR(setSurrendered); SetHandcuffed = QGVAR(setHandcuffed); MoveOutCaptive = QGVAR(moveOutCaptive); MoveInCaptive = QGVAR(moveInCaptive); playerChanged = "ace_playerChanged"; CaptiveStatusChanged = "ace_captiveStatusChanged"; };