/* * Author: GitHawk * Stores ammo in an ammo truck. * * Arguments: * 0: Target * 1: Unit * * Return Value: * None * * Example: * [player, dummy] call ace_rearm_fnc_storeAmmo * * Public: No */ #include "script_component.hpp" params [["_target", objNull, [objNull]], ["_unit", objNull, [objNull]]]; private _dummy = _unit getVariable [QGVAR(dummy), objNull]; if (isNull _dummy) exitwith {}; [ 5, [_unit, _target, _dummy], { params ["_args"]; _args params ["_unit", "_target", "_dummy"]; [_target, (_dummy getVariable [QGVAR(magazineClass), ""]), true] call FUNC(addMagazineToSupply); [_unit, true, true] call FUNC(dropAmmo); }, "", format [localize LSTRING(StoreAmmoAction), getText(configFile >> "CfgMagazines" >> (_dummy getVariable QGVAR(magazineClass)) >> "displayName"), getText(configFile >> "CfgVehicles" >> (typeOf _target) >> "displayName")], {true}, ["isnotinside"] ] call EFUNC(common,progressBar);