#include "script_component.hpp"
/*
 * Author: commy2
 * Add an addAction event to a unit. Used to handle multiple addAction events. Global arguments, local effects. Does only work for player controlled units.
 *
 * Arguments:
 * 0: Unit the action should be assigned to <OBJECT>
 * 1: Name of the action, e.g. "DefaultAction" <STRING>
 * 2: Condition <CODE, STRING>
 * 3: Code to execute <CODE, STRING>
 *
 * Return Value:
 * ID of the action (used to remove it later) <NUMBER>
 *
 * Example:
 * [bob, "DefaultAction", "condition", "execute"] call ace_common_fnc_addActionEventHandler
 *
 * Public: No
 */

params ["_unit", "_action", "_condition", "_statement"];

if (_condition isEqualType "") then {
    _condition = compile _condition;
};

if (_statement isEqualType "") then {
    _statement = compile _statement;
};

private _name = format ["ACE_Action_%1", _action];
private _actionsVar = _unit getVariable [_name, [-1, [-1, [], []], objNull]];

if (_unit != _actionsVar select 2) then {  // check if the unit is still valid, fixes respawn issues
    _actionsVar = [-1, [-1, [], []], objNull];
};

_actionsVar params ["_actionID", "_actionsArray"];
_actionsArray params ["_id", "_actionIDs", "_actions"];

_id = _id + 1;

_actionIDs pushBack _id;
_actions pushBack [_condition, _statement];

// first action to add, unit needs addAction command
if (_actionID == -1) then {
    private _addAction = call compile format [
        "[
            '',
            {[{if (inputAction '%1' == 0) exitWith {}; {if (_this call (_x select 0)) then {_this call (_x select 1)}} forEach (((_this select 0) getVariable '%2') select 1 select 2)}, _this] call CBA_fnc_directCall},
            nil,
            -1,
            false,
            true,
            '%1',
            ""if (_this != ACE_player || {vehicle _this != _target}) exitWith {false}; _actions = (_this getVariable '%2') select 1 select 2; _count = count _actions; _index = 0; _return = false; while {_index < _count && {!_return}} do {_return = [_target, _this] call ((_actions select _index) select 0); _index = _index + 1}; _return""
        ]",
        _action,
        _name
    ];

    _actionID = _unit addAction _addAction;
};

_unit setVariable [_name, [_actionID, [_id, _actionIDs, _actions], _unit], false];

_id