/* * Author: Karel Moricky, modified by Alganthe * Update camera position * Modernized a bit, modified vars to fit arsenal rewrite. * * Arguments: * None * * Return Value: * None * * Public: Yes */ #include "script_component.hpp" GVAR(cameraPosition) params ["_distance", "_dirH", "_dirV"]; [GVAR(cameraHelper), [_dirH + 180, - _dirV, 0]] call bis_fnc_setobjectrotation; GVAR(cameraHelper) attachTo [GVAR(center), GVAR(cameraPosition) select 3, ""]; //--- Reattach for smooth movement GVAR(camera) setPos (GVAR(cameraHelper) modelToWorld [0, -_distance, 0]); GVAR(camera) setVectorDirAndUp [vectorDir GVAR(cameraHelper), vectorUp GVAR(cameraHelper)]; //--- Make sure the camera is not underground if ((getPosAsl GVAR(camera) select 2) < (getPosAsl GVAR(center) select 2)) then { private _disCoef = ((getPosAsl GVAR(cameraHelper) select 2) - (getPosAsl GVAR(center) select 2)) / ((getPosAsl GVAR(cameraHelper) select 2) - (getPosAsl GVAR(camera) select 2) + 0.001); GVAR(camera) setPos (GVAR(cameraHelper) modelToWorldVisual [0, -_distance * _disCoef, 0]); };