#include "..\script_component.hpp" /* * Author:tcvm * Checks if you can deploy a weapon on the tripod * * Arguments: * 0: Target Tripod * 0: Player * * Return Value: * Wether or not you can deploy the weapon * * Example: * [cursorObject, player] call ace_csw_fnc_assemble_canDeployWeapon * * Public: No */ params ["_target", "_player", "", "_carryWeaponClassname"]; if (isNil "_carryWeaponClassname") then { _carryWeaponClassname = secondaryWeapon _player }; // If the current launcher has a config-value that defines the tripod, it is a CSW (alive _target) && {(getText(configFile >> "CfgWeapons" >> _carryWeaponClassname >> QUOTE(ADDON) >> "assembleTo" >> (typeOf _target))) != ""}