#include "..\script_component.hpp" /* * Author: commy2, Brett Mayson * Called by repair action / progress bar. Raise events to set the new hitpoint damage. * * Arguments: * 0: Unit that does the patching * 1: Vehicle to patch * 2: Selected wheel hitpoint * * Return Value: * Should patching continue? * * Example: * [unit, vehicle, "hitpoint"] call ace_repair_fnc_doPatchWheelProgress * * Public: No */ params ["_args", "_elapsedTime", "_totalTime"]; _args params ["_unit", "_vehicle", "_hitPoint"]; TRACE_3("params",_unit,_vehicle,_hitPoint); // get current hitpoint damage private _hitPointDamage = _vehicle getHitPointDamage _hitPoint; private _iterationsRemaining = ceil ((_hitPointDamage - GVAR(patchWheelMaximumRepair)) / PATCH_WHEEL_STEP_TIME) - 1; if ((_totalTime - _elapsedTime) > _iterationsRemaining * GVAR(patchWheelTime)) exitWith {true}; _hitPointDamage = (_hitPointDamage - PATCH_WHEEL_STEP_TIME) max GVAR(patchWheelMaximumRepair); // raise event to set the new hitpoint damage [QGVAR(setWheelHitPointDamage), [_vehicle, _hitPoint, _hitPointDamage], _vehicle] call CBA_fnc_targetEvent; (_hitPointDamage > GVAR(patchWheelMaximumRepair))