#include "script_component.hpp" /* * Author: Glowbal * Action for loading an unconscious or dead unit in the nearest vehicle, or _vehicle if given. * * Arguments: * 0: The medic * 1: The patient * 2: The vehicle (default: objNull) * * Return Value: * Vehicle they are loaded into (objNull on failure) * * Example: * [bob, kevin] call ace_medical_treatment_treatment_fnc_actionLoadUnit * * Public: No */ params ["_caller", "_target", ["_vehicle", objNull]]; if ([_target] call EFUNC(common,isAwake)) exitWith { [QEGVAR(common,displayTextStructured), [[ELSTRING(medical,CanNotLoaded), _target call EFUNC(common,getName)], 1.5, _caller], _caller] call CBA_fnc_targetEvent; }; if ([_target] call EFUNC(medical_status,isBeingCarried)) then { [_caller, _target] call EFUNC(dragging,dropObject_carry); }; if ([_target] call EFUNC(medical_status,isBeingDragged)) then { [_caller, _target] call EFUNC(dragging,dropObject); }; private _vehicle = [_caller, _target, _vehicle] call EFUNC(common,loadPerson); if (!isNull _vehicle) then { private _hint = LSTRING(loadedInto); private _itemName = [_target, false, true] call EFUNC(common,getName); private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName"); [[_hint, _itemName, _vehicleName], 3.0] call EFUNC(common,displayTextStructured); }; _vehicle