/* * Author: commy2 * * Returns all damageable selections without hitpoints of any vehicle. * * Arguments: * 0: A vehicle, not the classname * * Return Value: * The selections without hitpoints, i.e. reflectors. * * Example: * [car] call ace_common_fnc_getSelectionsWithoutHitPoints * * Public: No */ #include "script_component.hpp" params ["_vehicle"]; private _hitPointsFull = getAllHitPointsDamage _vehicle; private _allSelectionsWithoutHitpoints = []; { if (_x == "") then { _allSelectionsWithoutHitpoints pushBack (_hitPointsFull select 1 select _forEachIndex); }; } forEach (_hitPointsFull select 0); _allSelectionsWithoutHitpoints