/*
 * Author: Garth 'L-H' de Wet
 * Selects a trigger for an explosive.
 *
 * Arguments:
 * 0: Magazine <STRING>
 * 1: Trigger mode <STRING>
 *
 * Return Value:
 * None
 *
 * Example:
 * ["SatchelCharge_Remote_Mag","Timer"] call ACE_Explosives_fnc_selectTrigger;
 *
 * Public: No
 */
#include "script_component.hpp"
private ["_magazine","_trigger"];
closeDialog 0;
_magazine = _this select 0;
_trigger = _this select 1;
_config = ConfigFile >> "CfgACE_Triggers" >> _trigger;
call EFUNC(interaction,hideMenu);

// If the onSetup function returns true, it is handled elsewhere
if (isText(_config >> "onSetup") && {[_magazine] call compile getText (_config >> "onSetup")}) exitWith {};

[ACE_player, _magazine, _trigger] call FUNC(setupExplosive);