#define COMPONENT goggles #define COMPONENT_BEAUTIFIED Goggles #include "\z\ace\addons\main\script_mod.hpp" // #define DEBUG_MODE_FULL // #define DISABLE_COMPILE_CACHE // #define ENABLE_PERFORMANCE_COUNTERS #ifdef DEBUG_ENABLED_GOGGLES #define DEBUG_MODE_FULL #endif #ifdef DEBUG_SETTINGS_GOGGLES #define DEBUG_SETTINGS DEBUG_SETTINGS_GOGGLES #endif #include "\z\ace\addons\main\script_macros.hpp" // MACROS #define GLASSESDEFAULT [false,[false,0,0,0],false] #define GETGLASSES(unit) GETVAR(unit,GVAR(Condition),GLASSESDEFAULT) #define SETGLASSES(unit,value) SETVAR(unit,GVAR(Condition),value) #define DIRT 0 #define DUST 1 #define BROKEN 2 #define GETDIRT (GETGLASSES(ace_player) select DIRT) #define GETDUST (GETGLASSES(ace_player) select DUST) #define GETBROKEN (GETGLASSES(ace_player) select BROKEN) #define GETDUSTT(type) ((GETGLASSES(ace_player) select DUST) select type) #define SETDUST(type,value) (GETGLASSES(ace_player) select DUST) set [type,value] #define DACTIVE 0 #define DTIME 1 #define DBULLETS 2 #define DAMOUNT 3 #define GLASSDISPLAY (GETUVAR(GVAR(Display),displayNull)) #define CLAMP(x,low,high) (if(x > high)then{high}else{if(x < low)then{low}else{x}})