/* by commy2 converts azimuth into array of textures for the vectors scripted info control */ #include "script_component.hpp" params ["_number"]; if (GVAR(useMil)) then { _number = round (6400 / 360 * _number); if (_number isEqualTo 6400) then {_number = 0}; [_number] call FUNC(convertToTexturesDistance) // return } else { _number = round _number; private _isNegative = _number < 0; _number = abs _number; if (_number isEqualTo 360) then {_number = 0}; private ["_digit1", "_digit2", "_digit3", "_digit4"]; private _digit1 = floor (_number / 100); private _digit2 = floor (_number / 10) - _digit1 * 10; private _digit3 = _number mod 10; private _digit4 = QPATHTOF(rsc\vector_degree.paa); if (_isNegative) then { if (_digit1 isEqualTo 0) then { if (_digit2 isEqualTo 0) then { _digit1 = ""; _digit2 = QPATHTOF(rsc\vector_minus.paa); _digit3 = format [QPATHTOF(rsc\vector_%1.paa), _digit3]; } else { _digit1 = QPATHTOF(rsc\vector_minus.paa); _digit2 = format [QPATHTOF(rsc\vector_%1.paa), _digit2]; _digit3 = format [QPATHTOF(rsc\vector_%1.paa), _digit3]; }; } else { _digit1 = QPATHTOF(rsc\vector_minus.paa); _digit2 = QPATHTOF(rsc\vector_minus.paa); _digit3 = QPATHTOF(rsc\vector_minus.paa); _digit4 = QPATHTOF(rsc\vector_minus.paa); }; } else { if (_digit1 isEqualTo 0) then { if (_digit2 isEqualTo 0) then { _digit1 = ""; _digit2 = ""; _digit3 = format [QPATHTOF(rsc\vector_%1.paa), _digit3]; } else { _digit1 = ""; _digit2 = format [QPATHTOF(rsc\vector_%1.paa), _digit2]; _digit3 = format [QPATHTOF(rsc\vector_%1.paa), _digit3]; }; } else { _digit1 = format [QPATHTOF(rsc\vector_%1.paa), _digit1]; _digit2 = format [QPATHTOF(rsc\vector_%1.paa), _digit2]; _digit3 = format [QPATHTOF(rsc\vector_%1.paa), _digit3]; }; }; [_digit1, _digit2, _digit3, _digit4] // return }