#define COMPONENT rearm #include "\z\ace\addons\main\script_mod.hpp" // #define DEBUG_MODE_FULL // #define DISABLE_COMPILE_CACHE // #define CBA_DEBUG_SYNCHRONOUS // #define ENABLE_PERFORMANCE_COUNTERS #ifdef DEBUG_ENABLED_REARM #define DEBUG_MODE_FULL #endif #ifdef DEBUG_SETTINGS_REARM #define DEBUG_SETTINGS DEBUG_SETTINGS_REARM #endif #include "\z\ace\addons\main\script_macros.hpp" #define REARM_ACTION_DISTANCE 7 #define REARM_TURRET_PATHS [[-1], [0], [0,0], [0,1], [1], [2], [0,2]] #define REARM_CALIBERS [ 6, 7, 8, 13, 19, 20, 25, 30, 35, 39, 40, 60, 70, 80, 82, 100, 105, 120, 122, 125, 155, 230, 250] #define REARM_DURATION_TAKE [ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 3, 3, 3, 3, 3, 4, 5, 5, 5, 5, 13, 10] #define REARM_DURATION_REARM [ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 7, 7, 7, 7, 7, 8, 10, 10, 10, 10, 27, 20] #define REARM_COUNT [500, 500, 400, 100, 50, 50, 40, 25, 34, 24, 10, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1] #define REARM_HOLSTER_WEAPON \ _unit setVariable [QGVAR(selectedWeaponOnRearm), currentWeapon _unit]; \ _unit action ["SwitchWeapon", _unit, _unit, 99]; #define REARM_UNHOLSTER_WEAPON \ _weaponSelect = _unit getVariable QGVAR(selectedWeaponOnRearm); \ _unit selectWeapon _weaponSelect; \ _unit setVariable [QGVAR(selectedWeaponOnRearm), nil];