#include "script_component.hpp" /* * Author: Garth 'L-H' de Wet, commy2 * Handles the rotor wash effects. * * Arguments: * None * * Return Value: * None * * Example: * call ace_goggles_fnc_applyRotorWashEffect; * * Public: No */ private _unit = ACE_player; if (!alive _unit) exitWith {}; // idk. chaching magic? ends with isInRotorWash check. GVAR(FrameEvent) set [0, !(GVAR(FrameEvent) select 0)]; if (GVAR(FrameEvent) select 0) exitWith { if (vehicle _unit != _unit && {!isTurnedOut _unit}) exitWith { (GVAR(FrameEvent) select 1) set [0, false]; }; GVAR(FrameEvent) set [1, ([_unit] call FUNC(isInRotorWash))]; }; // check if the unit is affected by rotor wash private _rotorWash = GVAR(FrameEvent) select 1; private _safe = false; // no rotor wash? remove effects. if !(_rotorWash select 0) exitWith { if (GVAR(PostProcessEyes_Enabled)) then { GVAR(PostProcessEyes_Enabled) = false; GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [1, 1, 1, 0]]; GVAR(PostProcessEyes) ppEffectCommit 2; [{ if (GVAR(DustHandler) == -1) then { GVAR(PostProcessEyes) ppEffectEnable false; } }, [], 2] call CBA_fnc_waitAndExecute; [GVAR(DustHandler)] call CBA_fnc_removePerFrameHandler; GVAR(DustHandler) = -1; }; }; // check protection of helmet if (headgear _unit != "") then { _safe = getNumber (configFile >> "CfgWeapons" >> headgear _unit >> "ACE_Protection") == 1; }; // check protection of goggles if !(_safe) then { if !([_unit] call FUNC(isGogglesVisible)) exitWith {}; if (GETDUSTT(DAMOUNT) < 2) then { if !(GETDUSTT(DACTIVE)) then { SETDUST(DACTIVE,true); call FUNC(applyDustEffect); } else { if (_rotorWash select 1 > 0.5) then { call FUNC(applyDustEffect); }; }; }; _safe = getNumber (ConfigFile >> "CfgGlasses" >> goggles _unit >> "ACE_Protection") == 1; }; // quit if protected by goggles or helmet if (_safe) exitWith {}; // apply rotor wash effect if (_rotorWash select 1 > 0) then { private _scale = 0.7; if (_rotorWash select 1 > 0) then { _scale = CLAMP(0.3 * (_rotorWash select 1),0.1,0.3); } else { _scale = 0.1; }; _scale = 1 - _scale; [GVAR(DustHandler)] call CBA_fnc_removePerFrameHandler; GVAR(DustHandler) = -1; if !(_unit getVariable ["ACE_EyesDamaged", false]) then { GVAR(PostProcessEyes_Enabled) = true; GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [_scale, _scale, _scale, _scale], [1, 1, 1, 0]]; GVAR(PostProcessEyes) ppEffectCommit 0.5; GVAR(PostProcessEyes) ppEffectEnable true; }; };