#include "script_component.hpp" /* * Author: Ruthberg * Gathers the weather data for the Kestrel 4500 * * Arguments: * None * * Return Value: * None * * Example: * call ace_kestrel4500_fnc_collectData * * Public: No */ private _playerDir = getDir ACE_player; private _playerAltitude = (getPosASL ACE_player) select 2; private _temperature = _playerAltitude call EFUNC(weather,calculateTemperatureAtHeight); private _humidity = EGVAR(weather,currentHumidity); private _barometricPressure = _playerAltitude call EFUNC(weather,calculateBarometricPressure); private _altitude = EGVAR(common,mapAltitude) + _playerAltitude; private _airDensity = [_temperature, _barometricPressure, _humidity] call EFUNC(weather,calculateAirDensity); private _densityAltitude = _airDensity call EFUNC(weather,calculateDensityAltitude); private _chill = [_temperature, _humidity] call EFUNC(weather,calculateWindChill); private _heatIndex = [_temperature, _humidity] call EFUNC(weather,calculateHeatIndex); private _dewPoint = [_temperature, _humidity] call EFUNC(weather,calculateDewPoint); private _wetBulb = [_temperature, _barometricPressure, _humidity] call EFUNC(weather,calculateWetBulb); if (isNil QGVAR(MIN) || isNil QGVAR(MAX)) then { GVAR(MIN) = [0, _playerDir, 0, 0, 0, _temperature, _chill, _humidity, _heatIndex, _dewPoint, _wetBulb, _barometricPressure, _altitude, _densityAltitude]; GVAR(MAX) = [0, _playerDir, 0, 0, 0, _temperature, _chill, _humidity, _heatIndex, _dewPoint, _wetBulb, _barometricPressure, _altitude, _densityAltitude]; }; { GVAR(ENTRIES) set [_x, (GVAR(ENTRIES) select _x) + 1]; } count [1, 5, 6, 7, 8, 9, 10, 11, 12, 13]; [0, _playerDir] call FUNC(updateMemory); if (GVAR(MinAvgMaxMode) == 1) then { { GVAR(ENTRIES) set [_x, (GVAR(ENTRIES) select _x) + 1]; } count [2, 3, 4]; // Wind SPD private _windSpeed = call FUNC(measureWindSpeed); [2, _windSpeed] call FUNC(updateMemory); // CROSSWIND private _crosswind = 0; if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) then { _crosswind = abs(sin(GVAR(RefHeading) - _playerDir) * _windSpeed); } else { _crosswind = abs(sin(GVAR(RefHeading)) * _windSpeed); }; [3, _crosswind] call FUNC(updateMemory); // HEADWIND private _headwind = 0; if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) then { _headwind = cos(GVAR(RefHeading) - _playerDir) * _windSpeed; } else { _headwind = cos(GVAR(RefHeading)) * _windSpeed; }; if (abs(_headwind) > abs(GVAR(MAX) select 4)) then { GVAR(MAX) set [4, _headwind]; }; if (abs(_headwind) < abs(GVAR(MIN) select 4)) then { GVAR(MIN) set [4, _headwind]; }; GVAR(TOTAL) set [4, (GVAR(TOTAL) select 4) + _headwind]; }; { _x call FUNC(updateMemory); true } count [[5, _temperature],[6, _chill],[7, _humidity],[8, _heatIndex],[9, _dewPoint],[10, _wetBulb],[11, _barometricPressure],[12, _altitude],[13, _densityAltitude]];