#include "script_component.hpp" /* * Author: commy2 * Damages a body part of a local unit. Does not kill the unit. * * Arguments: * 0: Unit * 1: Update Head * 2: Update Body * 3: Update Arms * 4: Update Legs * * Return Value: * None * * Example: * [player, true, true, true, true] call ace_medical_engine_fnc_updateBodyPartVisuals * * Public: No */ params ["_unit", "_updateHead", "_updateBody", "_updateArms", "_updateLegs"]; TRACE_5("updateBodyPartVisuals",_unit,_updateHead,_updateBody,_updateArms,_updateLegs); private _bodyPartDamage = _unit getVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0]]; if (_updateHead) then { [_unit, "head", (_bodyPartDamage select 0) > VISUAL_BODY_DAMAGE_THRESHOLD] call FUNC(damageBodyPart); }; if (_updateBody) then { [_unit, "body", (_bodyPartDamage select 1) > VISUAL_BODY_DAMAGE_THRESHOLD] call FUNC(damageBodyPart); }; if (_updateArms) then { [_unit, "arms", ((_bodyPartDamage select 2) max (_bodyPartDamage select 3)) > VISUAL_BODY_DAMAGE_THRESHOLD] call FUNC(damageBodyPart); }; if (_updateLegs) then { [_unit, "legs", ((_bodyPartDamage select 4) max (_bodyPartDamage select 5)) > VISUAL_BODY_DAMAGE_THRESHOLD] call FUNC(damageBodyPart); };