#include "script_component.hpp" /* * Author: Glowbal * Calculate the total blood loss of a unit. * * Arguments: * 0: The Unit * * Return Value: * Total blood loss of unit (litres/second) * * Example: * [player] call ace_medical_status_fnc_getBloodLoss * * Public: No */ params ["_unit"]; private _woundBleeding = GET_WOUND_BLEEDING(_unit); if (_woundBleeding == 0) exitWith {0}; private _cardiacOutput = [_unit] call FUNC(getCardiacOutput); // even if heart stops blood will still flow slowly (gravity) (_woundBleeding * (_cardiacOutput max 0.05) * EGVAR(medical,bleedingCoefficient))