#include "script_component.hpp" /* * Author: commy2 * Handles the climb animation finishing. Called from "AnimDone" event handler. * * Arguments: * 0: The Unit (usually the player) * 1: The finisehd animation * * Return Value: * None * * Example: * [player, "ACE_climb"] call ace_movement_fnc_handleClimb * * Public: No */ params ["_unit", "_anim"]; private _pos = _unit modelToWorldVisual (_unit selectionPosition "camera"); [_unit, "AmovPknlMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation); _pos = _pos vectorDiff (_unit selectionPosition "camera"); _unit setPosASL (AGLtoASL _pos); TRACE_2("",AGLtoASL _pos,getPosASL _unit);