#include "script_component.hpp" /* * Author: Grey-Soldierman * Return true if player can swap barrel * * Arguments: * 0: Player * 1: Weapon * * Return Value: * Bool * * Example: * [bob, "weapon"] call ace_overheating_fnc_canSwapBarrel * * Public: No */ params ["_unit","_weapon"]; //Check if weapon can have its barrel swapped. If not exit out of function if( !GVAR(enabled) || {getNumber (configFile >> 'CfgWeapons' >> _weapon >> QGVAR(allowSwapBarrel)) != 1}) exitWith{false}; //Get the classname of the spare barrel for the weapon private _weaponBarrelClass = getText (configFile >> 'CfgWeapons' >> _weapon >> QGVAR(barrelClassname)); //If the weapon has no defined classname then use the ACE one if(_weaponBarrelClass == "") then { _weaponBarrelClass = "ACE_SpareBarrel"; }; //If the player has the spare barrel then it can be swapped (_weaponBarrelClass in magazines _unit)