#include "script_component.hpp" /* * Author: 654wak654 * Handles init and click events of turret switch buttons. * * Arguments: * 0: Button * 1: Should switch icons * 2: Turret path * * Return Value: * None * * Example: * [_button, true, []] call ace_pylons_fnc_onButtonTurret * * Public: No */ params ["_ctrl", "_switch", "_turret"]; if (_switch) then { _turret = [[0], [-1]] select ((_ctrl getVariable QGVAR(turret)) isEqualTo [0]); { _x params ["", "_mirroredIndex", "_button"]; if (_ctrl == _button) exitWith { if (_mirroredIndex == -1) then { private _indexOf = _forEachIndex; { _x params ["", "_mirroredIndex", "_button"]; if (_mirroredIndex == _indexOf && {!ctrlEnabled _button}) exitWith { [_button, false, _turret] call FUNC(onButtonTurret); }; } forEach GVAR(comboBoxes); }; }; } forEach GVAR(comboBoxes); }; _ctrl setVariable [QGVAR(turret), _turret]; if (_turret isEqualTo [-1]) then { _ctrl ctrlSetText "a3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_driver_ca.paa"; _ctrl ctrlSetTooltip localize "str_driver"; } else { _ctrl ctrlSetText "a3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_gunner_ca.paa"; _ctrl ctrlSetTooltip localize "str_gunner"; };