class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class ace_spottingscope_skeleton: Default { isDiscrete = 1; skeletonInherit = "Default"; skeletonBones[] = { "main_turret","", "main_gun","main_turret", "leg_01","", "leg_02","", "leg_03","", "hideTurret","" }; }; }; class CfgModels { class Default { sectionsInherit = ""; sections[] = {}; skeletonName = ""; }; class ace_spottingscope: Default { skeletonName = "ace_spottingscope_skeleton"; sectionsInherit = "Default"; class animations { class mainTurret { type = "rotationY"; source = "mainTurret"; selection = "main_turret"; axis = "main_turret_axis"; minValue = "rad -360"; maxValue = "rad +360"; angle0 = "rad -360"; angle1 = "rad +360"; }; class mainGun { type = "rotationX"; source = "mainGun"; selection = "main_gun"; axis = "main_gun_axis"; minValue = "rad -360"; maxValue = "rad +360"; angle0 = "rad -360"; angle1 = "rad +360"; }; class leg_01 { type = "rotation"; source = "fold_legs"; selection = "leg_01"; axis = "leg_01_axis"; minValue = 0; maxValue = 1; angle0 = "rad +00"; angle1 = "rad +55"; }; class leg_02: leg_01 { selection = "leg_02"; axis = "leg_02_axis"; }; class leg_03: leg_01 { selection = "leg_03"; axis = "leg_03_axis"; }; class hideTube { type = "hide"; source = "damage"; selection = "main_gun"; minValue = 0.0; maxValue = 1.0; hideValue = 1.0; animPeriod = 0.0; initPhase = 0.0; }; }; }; class ace_spottingscope_tube: Default { skeletonName = "ace_spottingscope_skeleton"; sectionsInherit = "Default"; }; class material_dummy: Default {}; };