#include "script_component.hpp" /* * Author: Rocko, Ruthberg, commy2 * Confirm tactical ladder deployment * * Arguments: * 0: unit * 1: ladder * * Return Value: * Success * * Example: * [_ladder] call ace_tacticalladder_fnc_confirmTLdeploy * * Public: No */ params ["_unit", "_ladder"]; // enable running again [_unit, "forceWalk", "ACE_Ladder", false] call EFUNC(common,statusEffect_set); [_unit, "blockThrow", "ACE_Ladder", false] call EFUNC(common,statusEffect_set); private _pos1 = getPosASL _ladder; private _pos2 = AGLToASL (_ladder modelToWorld (_ladder selectionPosition "check2")); if (lineIntersects [_pos1, _pos2, _ladder]) exitWith {false}; detach _ladder; // remove mouse buttons and hint call EFUNC(interaction,hideMouseHint); [_unit, "DefaultAction", _unit getVariable [QGVAR(Deploy), -1]] call EFUNC(common,removeActionEventHandler); GVAR(ladder) = objNull; true