#include "script_component.hpp" /* * Author: PabstMirror * Returns if user has a valid key for the vehicle * * Arguments: * 0: Unit * 1: Vehicle * * Return Value: * unit has key for vehicle * * Example: * [bob, car] call ACE_VehicleLock_fnc_hasKeyForVehicle; * * Public: No */ params ["_unit", "_veh"]; TRACE_2("params",_unit,_veh); if (isNull _unit) exitWith {ERROR("null unit"); false}; if (isNull _veh) exitWith {ERROR("null vehicle"); false}; //Master can open anything "no matter what" private _items = _unit call EFUNC(common,uniqueItems); if ("ACE_key_master" in _items) exitWith {true}; //Check side key private _sideKeyName = [_veh] call FUNC(getVehicleSideKey); if (_sideKeyName in _items) exitWith {true}; //Check custom keys private _customKeys = _veh getVariable [QGVAR(customKeys), []]; private _magazines = magazinesDetail _unit; (_customKeys findIf {_x in _magazines}) != -1