#include "script_component.hpp" /* * Author: Ruthberg * Fires the laser to acquire the target * * Arguments: * None * * Return Value: * None * * Example: * call ace_yardage450_fnc_acquireTarget * * Public: No */ // Reference: http://www.optcorp.com/pdf/Bushnell/YardageProSport.pdf #define MIN_DISTANCE ([9, 10] select GVAR(useYards)) #define MAX_DISTANCE ([732, 800] select GVAR(useYards)) #define METERING_POINT_NUMBER 8 GVAR(lasing) = true; GVAR(targetAcquired) = false; GVAR(distances) = []; GVAR(distanceIndex) = -1; [{ if (GVAR(targetAcquired) || !GVAR(powerButtonPressed)) exitWith { GVAR(lasing) = false; [_this select 1] call CBA_fnc_removePerFrameHandler; }; ([eyePos ACE_player, ACE_player weaponDirection (currentWeapon ACE_player), ACE_player] call EFUNC(laser,shootRay)) params ["", "_distance"]; GVAR(distanceIndex) = (GVAR(distanceIndex) + 1) % METERING_POINT_NUMBER; GVAR(distances) set [GVAR(distanceIndex), _distance - 1 + (random 2)]; if (count GVAR(distances) == METERING_POINT_NUMBER) then { private _min = selectMin GVAR(distances); private _max = selectMax GVAR(distances); if (_max - _min < 5) then { private _range = (_min + _max) / 2; if (_range >= MIN_DISTANCE && _range <= MAX_DISTANCE) then { GVAR(targetAcquired) = true; GVAR(targetRangeText) = Str(round(_range)); }; }; }; }, 0.1, []] call CBA_fnc_addPerFrameHandler;