/* * Author: commy2 * Set the captivity status of an unit. This allows the handling of more than one reason to set a unit captive. * * Arguments: * 0: Unit <OBJECT> * 1: The reason of the captivity <STRING> * 2: Is the reason still valid? True for setting this reason, false for removing it <BOOL> * * Return Value: * None * * Public: No */ #include "script_component.hpp" params ["_unit", "_reason", "_status"]; private ["_captivityReasons", "_unitCaptivityReasons", "_captivityReasonsBooleans", "_bitmask"]; _captivityReasons = missionNamespace getVariable ["ACE_captivityReasons", []]; // register new reason (these reasons are shared publicly, since units can change ownership, but keep their captivity status) if !(_reason in _captivityReasons) then { _captivityReasons pushBack _reason; ACE_captivityReasons = _captivityReasons; publicVariable "ACE_captivityReasons"; }; // get reasons why the unit is captive already and update to the new status _unitCaptivityReasons = [_unit] call FUNC(getCaptivityStatus); _captivityReasonsBooleans = []; { _captivityReasonsBooleans set [_forEachIndex, (_captivityReasons select _forEachIndex) in _unitCaptivityReasons]; } forEach _captivityReasons; _captivityReasonsBooleans set [_captivityReasons find _reason, _status]; _bitmask = _captivityReasonsBooleans call FUNC(toBitmask); // actually apply the setCaptive command globaly [[_unit, _bitmask], "{(_this select 0) setCaptive (_this select 1)}", _unit] call FUNC(execRemoteFnc);