/* * Author: Garth 'L-H' de Wet * Whether the unit is able to detonate explosives * * Arguments: * 0: Unit * * Return Value: * Able to detonate * * Example: * if ([player] call ACE_Explosives_fnc_canDetonate) then { hint "Can Detonate"; }; * * Public: Yes */ #include "script_component.hpp" private "_unit"; _unit = _this select 0; [_unit] call FUNC(hasPlacedExplosives) and {count ([_unit] call FUNC(getDetonators)) > 0}