/* * Author: BaerMitUmlaut * Checks if the unit can fast rope from the helicopter. * * Arguments: * 0: Unit occupying the helicopter * 1: The helicopter itself * * Return Value: * Able to fast ropes * * Example: * [_player, _vehicle] call ace_fastroping_fnc_canFastRope * * Public: No */ #include "script_component.hpp" params ["_unit", "_vehicle"]; private _deployedRopes = _vehicle getVariable [QGVAR(deployedRopes), []]; ((driver _vehicle != _unit) && {!(_deployedRopes isEqualTo [])} && {{!(_x select 5)} count (_deployedRopes) > 0} && {getPos _vehicle select 2 > 2})