/* * Author: commy2 * Called from config. Returns true if the player is a gunner and the players current vehicle has a FCS. * * Arguments: * None * * Return Value: * Boolean * * Example: * [] call ace_fcs_fnc_canUseFCS * * Public: No */ #include "script_component.hpp" getNumber ([configFile >> "CfgVehicles" >> typeOf vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call EFUNC(common,getTurretConfigPath) >> QGVAR(Enabled)) == 1 && {cameraView == "GUNNER"} && {!([ACE_player] call CBA_fnc_canUseWeapon)} //Not Turned Out && {cameraOn != (getConnectedUAV ACE_player)} //Not Controlling a UAV