/* * Author: commy2 * Waits for the flashbang grenade fuze to trigger and 'explode' * * Arguments: * 0: projectile - Flashbang Grenade * * Return Value: * None * * Example: * [theFlashbang] call ace_grenades_fnc_flashbangThrownFuze * * Public: No */ #include "script_component.hpp" params ["_projectile"]; TRACE_1("params",_projectile); if (alive _projectile) then { playSound3D ["A3\Sounds_F\weapons\Explosion\explosion_mine_1.wss", _projectile, false, getPosASL _projectile, 5, 1.2, 400]; ["ace_flashbangExploded", [getPosASL _projectile]] call CBA_fnc_globalEvent; };