ace_field_rations
==================

Provides a survival style, hunger and thirst system.
Adds consumable items such as MREs.

## ACEX Conversion - things still using acex prefix
- All settings
- CfgUIGrids Entry
- CfgWeapon Configs (e.g. `acex_field_rations_thirstQuenched`)
- CfgVehicles Configs (e.g. `acex_field_rations_waterSupply`)
- Events (`acex_rationConsumed`, `acex_rationRefilled`)
- Player setVars for thirst/hunger (e.g. `player getVariable "acex_field_rations_thirst"`)