#include "..\script_component.hpp"
/*
 * Author: Rocko, Ruthberg
 * Place down tripod
 *
 * Arguments:
 * 0: unit <OBJECT>
 * 1: tripod class <STRING>
 *
 * Return Value:
 * None
 *
 * Example:
 * [player, "ACE_Tripod"] call ace_tripod_fnc_place
 *
 * Public: No
 */

params ["_unit", "_tripodClass"];

_unit removeItem _tripodClass;

if (stance _unit == "STAND") then {
    [_unit, "AmovPercMstpSrasWrflDnon_diary"] call EFUNC(common,doAnimation);
};

[{
    params ["_unit"];

    private _direction = getDir _unit;
    private _position = getPosASL _unit vectorAdd [0.8 * sin _direction, 0.8 * cos _direction, 0.02];

    private _tripod = "ACE_TripodObject" createVehicle [0, 0, 0];

    {
        _tripod animate [_x, 0.5];
    } count ["slide_down_tripod", "retract_leg_1", "retract_leg_2", "retract_leg_3"];

    [{
        (_this select 0) params ["_tripod", "_direction", "_position"];

        if (_tripod animationPhase "slide_down_tripod" == 0.5) then {
            _tripod setDir _direction;
            _tripod setPosASL _position;

            if ((getPosATL _tripod select 2) - (getPos _tripod select 2) < 1E-5) then { // if not on object, then adjust to surface normale
                _tripod setVectorUp (surfaceNormal (position _tripod));
            };

            [_this select 1] call CBA_fnc_removePerFrameHandler;
        };
    }, 0, [_tripod, _direction, _position]] call CBA_fnc_addPerFrameHandler;

}, [_unit], 1] call CBA_fnc_waitAndExecute;