/* * Author: commy2 * Disables key input. ESC can still be pressed to open the menu. * * Arguments: * 0: True to disable key inputs, false to re-enable them * * Return Value: * None * * Public: No */ #include "script_component.hpp" params ["_state"]; if (_state) then { disableSerialization; if (!isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull])) exitWith {}; if (!isNil QGVAR(disableInputPFH)) exitWith {}; // end TFAR and ACRE2 radio transmissions call FUNC(endRadioTransmission); // Close map if (visibleMap && {!(player getVariable ["ACE_canSwitchUnits", false])}) then { openMap false; }; closeDialog 0; createDialog QGVAR(DisableMouse_Dialog); private "_dlg"; _dlg = uiNamespace getVariable QGVAR(dlgDisableMouse); _dlg displayAddEventHandler ["KeyDown", { params ["", "_key"]; if (_key == 1 && {alive player}) then { createDialog (["RscDisplayInterrupt", "RscDisplayMPInterrupt"] select isMultiplayer); disableSerialization; private ["_dlg", "_ctrl"]; _dlg = findDisplay 49; for "_index" from 100 to 2000 do { (_dlg displayCtrl _index) ctrlEnable false; }; _ctrl = _dlg displayctrl 103; _ctrl ctrlSetEventHandler ["buttonClick", QUOTE(while {!isNull (uiNamespace getVariable [ARR_2(QUOTE(QGVAR(dlgDisableMouse)),displayNull)])} do {closeDialog 0}; failMission 'LOSER'; [false] call DFUNC(disableUserInput);)]; _ctrl ctrlEnable true; _ctrl ctrlSetText "ABORT"; _ctrl ctrlSetTooltip "Abort."; _ctrl = _dlg displayctrl ([104, 1010] select isMultiplayer); _ctrl ctrlSetEventHandler ["buttonClick", QUOTE(closeDialog 0; player setDamage 1; [false] call DFUNC(disableUserInput);)]; _ctrl ctrlEnable (call {private "_config"; _config = missionConfigFile >> "respawnButton"; !isNumber _config || {getNumber _config == 1}}); _ctrl ctrlSetText "RESPAWN"; _ctrl ctrlSetTooltip "Respawn."; }; if (_key in actionKeys "TeamSwitch" && {teamSwitchEnabled}) then { (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; private "_acc"; _acc = accTime; teamSwitch; setAccTime _acc; }; if (_key in actionKeys "CuratorInterface" && {getAssignedCuratorLogic player in allCurators}) then { (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; openCuratorInterface; }; if (_key in actionKeys "ShowMap" && {player getVariable ["ACE_canSwitchUnits", false]}) then { (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; openMap true; }; if (isServer || {serverCommandAvailable "#kick"} || {player getVariable ["ACE_isUnconscious", false] && {(call FUNC(player)) getVariable [QEGVAR(medical,AllowChatWhileUnconscious), missionNamespace getVariable [QEGVAR(medical,AllowChatWhileUnconscious), false]]}}) then { if (!(_key in (actionKeys "DefaultAction" + actionKeys "Throw")) && {_key in (actionKeys "Chat" + actionKeys "PrevChannel" + actionKeys "NextChannel")}) then { _key = 0; }; }; _key > 0 }]; _dlg displayAddEventHandler ["KeyUp", {true}]; GVAR(disableInputPFH) = [{ if (isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) && {!visibleMap && isNull findDisplay 49 && isNull findDisplay 312 && isNull findDisplay 632}) then { [GVAR(disableInputPFH)] call CBA_fnc_removePerFrameHandler; GVAR(disableInputPFH) = nil; [true] call FUNC(disableUserInput); }; }, 0, []] call CBA_fnc_addPerFrameHandler; } else { if (!isNil QGVAR(disableInputPFH)) then { [GVAR(disableInputPFH)] call CBA_fnc_removePerFrameHandler; GVAR(disableInputPFH) = nil; }; (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; };