#include "script_component.hpp" if(GVAR(EnableDebugTrace) && !isMultiplayer) then { GVAR(traceFrags) = true; GVAR(autoTrace) = true; }; if(isServer) then { [QGVAR(frag_eh), { _this call FUNC(frago); }] call EFUNC(common,addEventHandler); }; [FUNC(masterPFH), 0, []] call CBA_fnc_addPerFrameHandler; //Cache for ammo type configs GVAR(cacheRoundsTypesToTrack) = createLocation ["NameVillage", [-10000,-10000,-10000], 0, 0]; GVAR(cacheRoundsTypesToTrack) setText QGVAR(cacheRoundsTypesToTrack);