/* * Author: commy2 * * Sets the name variable of the object. Used to prevent issues with the name command. * * Argument: * 0: Object (Object) * * Return value: * Nothing. */ #include "\z\ace\addons\core\script_component.hpp" private ["_unit", "_name"]; _unit = _this select 0; if (isNull _unit || {!alive _unit}) exitWith {}; if (_unit isKindOf "CAManBase") then { _name = [name _unit, true] call FUNC(sanitizeString); //if (_name != _unit getVariable ["ACE_Name", ""]) then { _unit setVariable ["ACE_Name", _name, true]; //}; };