#include "script_component.hpp" /* * Author: Rocko, Ruthberg * Deploy tactical ladder * * Arguments: * 0: unit * * Return Value: * None * * Example: * [_unit] call ace_tacticalladder_fnc_deployTL * * Public: No */ params ["_unit"]; if (backpack _unit != 'ACE_TacticalLadder_Pack') exitWith {}; removeBackpack _unit; private _pos = _unit modelToWorld [0,0,0]; private _offset = if ((_unit call CBA_fnc_getUnitAnim select 0) == "prone") then { 1 } else {0.8}; _pos set [0, (_pos select 0) + (sin getDir _unit) * _offset]; _pos set [1, (_pos select 1) + (cos getDir _unit) * _offset]; _pos set [2, [_unit] call CBA_fnc_realHeight]; private _ladder = "ACE_TacticalLadder" createVehicle _pos; _ladder setPos _pos; _ladder setDir getDir _unit; _unit reveal _ladder;