/* * Author: CAA-Picard * * Count how many grenade magazines the unit has on the uniform and vest. * * Argument: * 0: Muzzle name * * Return value: * 0: Number of magazines * 1: First magazine name */ private ["_player", "_muzzle"]; _player = _this select 0; _muzzle = _this select 1; _uniformMags = getMagazineCargo uniformContainer _player; _vestMags = getMagazineCargo vestContainer _player; _backPackMags = getMagazineCargo backpackContainer _player; _numberOfMagazines = 0; _magazineClasses = getArray (configFile >> "CfgWeapons" >> "Throw" >> _muzzle >> "magazines" ); _firstMagazine = _magazineClasses select 0; { _indexInUniform = (_uniformMags select 0) find _x; if (_indexInUniform > -1) then { _numberOfMagazines = _numberOfMagazines + ((_uniformMags select 1) select _indexInUniform); _firstMagazine = _x; }; _indexInVest = (_vestMags select 0) find _x; if (_indexInVest > -1) then { _numberOfMagazines = _numberOfMagazines + ((_vestMags select 1) select _indexInVest); _firstMagazine = _x; }; _indexInBackpack = (_backpackMags select 0) find _x; if (_indexInBackpack > -1) then { _numberOfMagazines = _numberOfMagazines + ((_backpackMags select 1) select _indexInBackpack); _firstMagazine = _x; }; } forEach _magazineClasses; [_numberOfMagazines, _firstMagazine]