/** * fn_resetAllDefaults_f.sqf * @Descr: reset all variables that have been defined * @Author: Glowbal * * @Arguments: [] * @Return: * @PublicAPI: false */ #include "script_component.hpp" private ["_unit","_oldUnit","_sets"]; _unit = _this select 0; _unit setvariable [QGVAR(isDead),nil,true]; _unit setvariable ["ACE_isUnconscious", nil, true]; if (isPlayer _unit) then { [true] call FUNC(setVolume_f); [false] call FUNC(disableKeyInput_f); [false] call EFUNC(GUI,effectBlackOut); [player, -1] call FUNC(limitSpeed); if !(isnil QGVAR(DISABLE_USER_INPUT_COLLECTION_F)) then { // clear all disable user input { [_X, false] call FUNC(disableUserInput_f); }foreach GVAR(DISABLE_USER_INPUT_COLLECTION_F); }; }; { if (!(_x select 4)) then { _unit setvariable [(_x select 0),nil,_x select 3]; }; }foreach ([_unit] call FUNC(getAllDefinedSetVariables)); [[_unit],"resetToDefaults"] call FUNC(raiseScriptedEvent_f);