// Pixel grid #define pixelScale 0.25 #define GRID_W (pixelW * pixelGridNoUIScale * pixelScale) #define GRID_H (pixelH * pixelGridNoUIScale * pixelScale) #define WIDTH_TOTAL (safezoneW - 2 * (93 * GRID_W)) #define WIDTH_GAP (WIDTH_TOTAL / 100) #define WIDTH_SINGLE ((WIDTH_TOTAL - 7 * WIDTH_GAP) / 6) // IDDs #define IDD_MISSION 46 #define IDD_RSCDISPLAYCURATOR 312 #define IDD_DISPLAY3DEN 313 #define IDC_OK 1 // emulate "OK" button #define IDC_CANCEL 2 // emulate "Cancel" button // Sorting #define ASCENDING 0 #define DESCENDING 1 // Favorites #define FAVORITES_COLOR (GVAR(favoritesColor) + [1]) // Attachments #define ITEM_INDEX_MUZZLE 0 #define ITEM_INDEX_SIDE 1 #define ITEM_INDEX_OPTIC 2 #define ITEM_INDEX_BIPOD 3 #define ITEM_INDEX_MAGAZINE 4 #define ITEM_INDEX_MAGAZINE_SECONDARY 5 // IDCs #define IDD_ace_arsenal 1127001 #define IDC_mouseArea 0 #define IDC_arrowMinus 101 #define IDC_arrowPlus 102 #define IDC_blockLeftFrame 3 #define IDC_blockLeftBackground 4 #define IDC_blockRightFrame 5 #define IDC_blockRighttBackground 6 #define IDC_loadIndicator 7 #define IDC_loadIndicatorBar 701 #define IDC_totalWeight 8 #define IDC_totalWeightText 801 #define IDC_message 9 #define IDC_menuBar 10 #define IDC_menuBarClose 1001 #define IDC_buttonHide 1002 #define IDC_buttonLoadouts 1003 #define IDC_buttonExport 1004 #define IDC_buttonImport 1005 #define IDC_buttonFavorites 1006 #define IDC_infoBox 11 #define IDC_infoBackground 1101 #define IDC_infoName 1102 #define IDC_infoAuthor 1103 #define IDC_DLCBackground 1104 #define IDC_DLCIcon 1105 #define IDC_mouseBlock 12 #define IDC_leftTabContent 13 #define IDC_rightTabContent 14 #define IDC_rightTabContentListnBox 15 #define IDC_sortLeftTab 16 #define IDC_sortLeftTabDirection 161 #define IDC_sortRightTab 17 #define IDC_sortRightTabDirection 171 #define IDC_leftSearchbar 18 #define IDC_leftSearchbarButton 41 #define IDC_rightSearchbar 19 #define IDC_rightSearchbarButton 42 #define IDC_tabLeft 20 #define IDC_iconBackgroundPrimaryWeapon 2001 #define IDC_buttonPrimaryWeapon 2002 #define IDC_iconBackgroundHandgun 2003 #define IDC_buttonHandgun 2004 #define IDC_iconBackgroundSecondaryWeapon 2005 #define IDC_buttonSecondaryWeapon 2006 #define IDC_iconBackgroundHeadgear 2007 #define IDC_buttonHeadgear 2008 #define IDC_iconBackgroundUniform 2009 #define IDC_buttonUniform 2010 #define IDC_iconBackgroundVest 2011 #define IDC_buttonVest 2012 #define IDC_iconBackgroundBackpack 2013 #define IDC_buttonBackpack 2014 #define IDC_iconBackgroundGoggles 2015 #define IDC_buttonGoggles 2016 #define IDC_iconBackgroundNVG 2017 #define IDC_buttonNVG 2018 #define IDC_iconBackgroundBinoculars 2019 #define IDC_buttonBinoculars 2020 #define IDC_iconBackgroundMap 2021 #define IDC_buttonMap 2022 #define IDC_iconBackgroundGPS 2023 #define IDC_buttonGPS 2024 #define IDC_iconBackgroundRadio 2025 #define IDC_buttonRadio 2026 #define IDC_iconBackgroundCompass 2028 #define IDC_buttonCompass 2029 #define IDC_iconBackgroundWatch 2030 #define IDC_buttonWatch 2031 #define IDC_iconBackgroundFace 2032 #define IDC_buttonFace 2033 #define IDC_iconBackgroundVoice 2034 #define IDC_buttonVoice 2035 #define IDC_iconBackgroundInsigna 2036 #define IDC_buttonInsignia 2037 #define IDC_iconBackgroundOptic 21 #define IDC_buttonOptic 22 #define IDC_iconBackgroundItemAcc 23 #define IDC_buttonItemAcc 24 #define IDC_iconBackgroundMuzzle 25 #define IDC_buttonMuzzle 26 #define IDC_iconBackgroundBipod 27 #define IDC_buttonBipod 28 #define IDC_iconBackgroundCurrentMag 3001 #define IDC_buttonCurrentMag 3002 #define IDC_iconBackgroundCurrentMag2 3003 #define IDC_buttonCurrentMag2 3004 #define IDC_iconBackgroundMag 29 #define IDC_buttonMag 30 #define IDC_iconBackgroundMagALL 31 #define IDC_buttonMagALL 32 #define IDC_iconBackgroundThrow 33 #define IDC_buttonThrow 34 #define IDC_iconBackgroundPut 35 #define IDC_buttonPut 36 #define IDC_iconBackgroundMisc 37 #define IDC_buttonMisc 38 #define IDC_buttonRemoveAllSelected 39 #define IDC_buttonRemoveAll 40 #define IDC_statsBox 51 #define IDC_statsTitle1 5101 #define IDC_statsBackground1 5102 #define IDC_statsBar1 5103 #define IDC_statsText1 5104 #define IDC_statsTitle2 5105 #define IDC_statsBackground2 5106 #define IDC_statsBar2 5107 #define IDC_statsText2 5108 #define IDC_statsTitle3 5109 #define IDC_statsBackground3 5110 #define IDC_statsBar3 5111 #define IDC_statsText3 5112 #define IDC_statsTitle4 5113 #define IDC_statsBackground4 5114 #define IDC_statsBar4 5115 #define IDC_statsText4 5116 #define IDC_statsTitle5 5117 #define IDC_statsBackground5 5118 #define IDC_statsBar5 5119 #define IDC_statsText5 5120 #define IDC_statsPreviousPage 52 #define IDC_statsNextPage 53 #define IDC_statsCurrentPage 54 #define IDC_actionsBox 90 #define IDC_actionsBackground1 90010 #define IDC_actionsBackground2 90011 #define IDC_actionsText1 9001 #define IDC_actionsButton1 9002 #define IDC_actionsText2 9003 #define IDC_actionsButton2 9004 #define IDC_actionsText3 9005 #define IDC_actionsButton3 9006 #define IDC_actionsText4 9007 #define IDC_actionsButton4 9008 #define IDC_actionsText5 9009 #define IDC_actionsButton5 9010 #define IDC_actionsPreviousPage 91 #define IDC_actionsNextPage 92 #define IDC_actionsCurrentPage 93 #define IDD_loadouts_display 1127002 #define IDC_centerBox 3 #define IDC_centerTitle 301 #define IDC_contentPanel 302 #define IDC_textEditBox 303 #define IDC_buttonSave 304 #define IDC_buttonLoad 305 #define IDC_buttonShare 306 #define IDC_buttonDelete 307 #define IDC_buttonRename 308 #define IDC_loadoutsSearchbar 309 #define IDC_buttonMyLoadoutsBackground 401 #define IDC_buttonMyLoadouts 402 #define IDC_buttonDefaultLoadoutsBackground 403 #define IDC_buttonDefaultLoadouts 404 #define IDC_buttonSharedLoadoutsBackground 405 #define IDC_buttonSharedLoadouts 406 // 3DEN Attribute #define ATTRIBUTE_W (pixelW * pixelGrid * 0.5) #define ATTRIBUTE_H (pixelH * pixelGrid * 0.5) #define IDC_ATTRIBUTE_MODE 8100 #define IDC_ATTRIBUTE_CATEGORY 8101 #define IDC_ATTRIBUTE_LIST 8102 #define IDC_ATTRIBUTE_LIST_LEFT 8103 #define IDC_ATTRIBUTE_LIST_RIGHT 8104 #define IDC_ATTRIBUTE_SEARCH_BUTTON 8105 #define IDC_ATTRIBUTE_SEARCHBAR 8106 #define IDC_ATTRIBUTE_CLEAR_BUTTON 8107 #define IDC_ATTRIBUTE_EXPORT_BUTTON 8108 #define IDC_ATTRIBUTE_IMPORT_BUTTON 8109 #define IDC_ATTRIBUTE_ADD_COMPATIBLE 8110 // Indexes of categories #define IDX_CAT_ALL 0 #define IDX_CAT_PRIMARY_WEAPON 1 #define IDX_CAT_SECONDARY_WEAPON 2 #define IDX_CAT_HANDGUN_WEAPON 3 #define IDX_CAT_OPTICS_ATTACHMENTS 4 #define IDX_CAT_FLASHLIGHT_ATTACHMENTS 5 #define IDX_CAT_MUZZLE_ATTACHMENTS 6 #define IDX_CAT_BIPOD_ATTACHMENTS 7 #define IDX_CAT_ITEMS_ALL 8 #define IDX_CAT_HEADGEAR 9 #define IDX_CAT_UNIFORM 10 #define IDX_CAT_VEST 11 #define IDX_CAT_BACKPACK 12 #define IDX_CAT_GOGGLES 13 #define IDX_CAT_NVG 14 #define IDX_CAT_BINO 15 #define IDX_CAT_MAP 16 #define IDX_CAT_COMPASS 17 #define IDX_CAT_RADIO 18 #define IDX_CAT_WATCH 19 #define IDX_CAT_COMMS 20 #define IDX_CAT_GRENADES 21 #define IDX_CAT_EXPLOSIVES 22 #define IDX_CAT_MISC_ITEMS 23 // Indexes of virtual items array #define IDX_VIRT_WEAPONS 0 #define IDX_VIRT_PRIMARY_WEAPONS 0 #define IDX_VIRT_SECONDARY_WEAPONS 1 #define IDX_VIRT_HANDGUN_WEAPONS 2 #define IDX_VIRT_ATTACHMENTS 1 #define IDX_VIRT_OPTICS_ATTACHMENTS 0 #define IDX_VIRT_FLASHLIGHT_ATTACHMENTS 1 #define IDX_VIRT_MUZZLE_ATTACHMENTS 2 #define IDX_VIRT_BIPOD_ATTACHMENTS 3 #define IDX_VIRT_ITEMS_ALL 2 #define IDX_VIRT_HEADGEAR 3 #define IDX_VIRT_UNIFORM 4 #define IDX_VIRT_VEST 5 #define IDX_VIRT_BACKPACK 6 #define IDX_VIRT_GOGGLES 7 #define IDX_VIRT_NVG 8 #define IDX_VIRT_BINO 9 #define IDX_VIRT_MAP 10 #define IDX_VIRT_COMPASS 11 #define IDX_VIRT_RADIO 12 #define IDX_VIRT_WATCH 13 #define IDX_VIRT_COMMS 14 #define IDX_VIRT_GRENADES 15 #define IDX_VIRT_EXPLOSIVES 16 #define IDX_VIRT_MISC_ITEMS 17 #define IDX_VIRT_UNIQUE_MISC_ITEMS 18 #define IDX_VIRT_UNIQUE_VIRT_ITEMS_ALL 19 #define IDX_VIRT_UNIQUE_GRENADES 20 #define IDX_VIRT_UNIQUE_EXPLOSIVES 21 #define IDX_VIRT_UNIQUE_ATTACHMENTS 22 #define IDX_VIRT_UNIQUE_BACKPACKS 23 #define IDX_VIRT_UNIQUE_GOGGLES 24 #define IDX_VIRT_UNIQUE_UNKNOWN_ITEMS 25 // Indexes of current items array // Should match IDX_VIRT_X macros for any left panel tabs #define IDX_CURR_PRIMARY_WEAPON 0 #define IDX_CURR_SECONDARY_WEAPON 1 #define IDX_CURR_HANDGUN_WEAPON 2 #define IDX_CURR_HEADGEAR 3 #define IDX_CURR_UNIFORM 4 #define IDX_CURR_VEST 5 #define IDX_CURR_BACKPACK 6 #define IDX_CURR_GOGGLES 7 #define IDX_CURR_NVG 8 #define IDX_CURR_BINO 9 #define IDX_CURR_MAP 10 #define IDX_CURR_COMPASS 11 #define IDX_CURR_RADIO 12 #define IDX_CURR_WATCH 13 #define IDX_CURR_COMMS 14 #define IDX_CURR_UNIFORM_ITEMS 15 #define IDX_CURR_VEST_ITEMS 16 #define IDX_CURR_BACKPACK_ITEMS 17 #define IDX_CURR_PRIMARY_WEAPON_ITEMS 18 #define IDX_CURR_SECONDARY_WEAPON_ITEMS 19 #define IDX_CURR_HANDGUN_WEAPON_ITEMS 20 #define IDX_CURR_BINO_ITEMS 21 // Indexes of loadout items array #define IDX_LOADOUT_PRIMARY_WEAPON 0 #define IDX_LOADOUT_SECONDARY_WEAPON 1 #define IDX_LOADOUT_HANDGUN_WEAPON 2 #define IDX_LOADOUT_UNIFORM 3 #define IDX_LOADOUT_VEST 4 #define IDX_LOADOUT_BACKPACK 5 #define IDX_LOADOUT_HEADGEAR 6 #define IDX_LOADOUT_GOGGLES 7 #define IDX_LOADOUT_BINO 8 #define IDX_LOADOUT_ASSIGNEDITEMS 9 #define SYMBOL_ITEM_NONE "−" #define SYMBOL_ITEM_REMOVE "×" #define SYMBOL_ITEM_VIRTUAL "∞" #define FADE_DELAY 0.15 #define CAM_DIS_MAX 5 #define RIGHT_PANEL_CUSTOM_BUTTONS 61, 63, 65, 67, 69, 71, 73, 75, 77, 79 #define RIGHT_PANEL_CUSTOM_BACKGROUND 60, 62, 64, 66, 68, 70, 72, 74, 76, 78 #define RIGHT_PANEL_ACC_IDCS IDC_buttonOptic, IDC_buttonItemAcc, IDC_buttonMuzzle, IDC_buttonBipod #define RIGHT_PANEL_ACC_BACKGROUND_IDCS IDC_iconBackgroundOptic, IDC_iconBackgroundItemAcc, IDC_iconBackgroundMuzzle, IDC_iconBackgroundBipod #define RIGHT_PANEL_ITEMS_IDCS IDC_buttonMag, IDC_buttonMagALL, IDC_buttonThrow, IDC_buttonPut, IDC_buttonMisc, RIGHT_PANEL_CUSTOM_BUTTONS #define RIGHT_PANEL_ITEMS_BACKGROUND_IDCS IDC_iconBackgroundMag, IDC_iconBackgroundMagALL, IDC_iconBackgroundThrow, IDC_iconBackgroundPut, IDC_iconBackgroundMisc, RIGHT_PANEL_CUSTOM_BACKGROUND #define ARROWS_IDCS IDC_arrowMinus, IDC_arrowPlus #define TOGGLE_RIGHT_PANEL_WEAPON\ {\ _x = _display displayCtrl _x;\ _x ctrlSetFade 0;\ _x ctrlShow true;\ _x ctrlEnable true;\ _x ctrlCommit FADE_DELAY;\ } forEach [\ IDC_blockRightFrame,\ IDC_blockRighttBackground,\ IDC_rightTabContent,\ IDC_sortRightTab,\ IDC_sortRightTabDirection,\ RIGHT_PANEL_ACC_IDCS,\ IDC_rightSearchbar,\ IDC_rightSearchbarButton,\ IDC_buttonCurrentMag\ ];\ private _buttonCurrentMag2Ctrl = _display displayCtrl IDC_buttonCurrentMag2;\ _buttonCurrentMag2Ctrl ctrlSetFade 0;\ _buttonCurrentMag2Ctrl ctrlShow true;\ _buttonCurrentMag2Ctrl ctrlEnable true;\ _buttonCurrentMag2Ctrl ctrlCommit FADE_DELAY;\ {\ _x = _display displayCtrl _x;\ _x ctrlSetFade 1;\ _x ctrlShow false;\ _x ctrlEnable false;\ _x ctrlCommit FADE_DELAY;\ } forEach [\ IDC_loadIndicator,\ RIGHT_PANEL_ITEMS_IDCS,\ IDC_rightTabContentListnBox,\ RIGHT_PANEL_ITEMS_BACKGROUND_IDCS,\ IDC_buttonRemoveAll\ ];\ {\ _x = _display displayCtrl _x;\ _x ctrlSetPosition [\ safezoneX + safezoneW - 93 * GRID_W,\ safezoneY + 14 * GRID_H,\ 80 * GRID_W,\ safezoneH - 28 * GRID_H\ ];\ _x ctrlCommit 0;\ } forEach [\ IDC_blockRightFrame,\ IDC_blockRighttBackground\ ]; #define TOGGLE_RIGHT_PANEL_CONTAINER\ {\ _x = _display displayCtrl _x;\ _x ctrlSetFade 0;\ _x ctrlShow true;\ _x ctrlEnable true;\ _x ctrlCommit FADE_DELAY;\ } forEach [\ IDC_blockRightFrame, \ IDC_blockRighttBackground,\ IDC_loadIndicator,\ IDC_rightTabContentListnBox,\ IDC_sortRightTab,\ IDC_sortRightTabDirection,\ IDC_tabRight,\ RIGHT_PANEL_ACC_IDCS,\ RIGHT_PANEL_ITEMS_IDCS,\ IDC_rightSearchbar,\ IDC_rightSearchbarButton\ ];\ {\ _x = _display displayCtrl _x;\ _x ctrlSetFade 1;\ _x ctrlShow false;\ _x ctrlEnable false;\ _x ctrlCommit FADE_DELAY;\ } forEach [\ IDC_buttonCurrentMag,\ IDC_buttonCurrentMag2,\ IDC_iconBackgroundCurrentMag,\ IDC_iconBackgroundCurrentMag2\ ];\ {\ _x = _display displayCtrl _x;\ _x ctrlSetPosition [\ safezoneX + safezoneW - 93 * GRID_W,\ safezoneY + 14 * GRID_H,\ 80 * GRID_W,\ safezoneH - 34 * GRID_H\ ];\ _x ctrlCommit 0;\ } forEach [\ IDC_blockRightFrame,\ IDC_blockRighttBackground\ ];\ if (!isNil QGVAR(customRightPanelButtons)) then {\ private _miscOffset = 0;\ {\ if (!isNil "_x") then {\ _x params ["", "_picture", "_tooltip"];\ _miscOffset = _forEachIndex + 1;\ private _plusId = _forEachIndex * 2;\ if (isNull (_display displayCtrl (60 + _plusId))) then {\ private _ctrl = _display ctrlCreate [QGVAR(customArsenalButton_Background), 60 + _plusId];\ _ctrl ctrlSetPosition [\ safezoneW + safezoneX - 13 * GRID_W,\ safezoneY + (88 + (10 * _forEachIndex)) * GRID_H\ ];\ _ctrl ctrlCommit 0;\ };\ if (isNull (_display displayCtrl (61 + _plusId))) then {\ _ctrl = _display ctrlCreate [QGVAR(customArsenalButton_Button), 61 + _plusId];\ _ctrl ctrlSetPosition [\ safezoneW + safezoneX - 10 * GRID_W,\ safezoneY + (88 + (10 * _forEachIndex)) * GRID_H\ ];\ _ctrl ctrlSetText _picture;\ _ctrl ctrlSetTooltip _tooltip;\ _ctrl ctrlCommit 0;\ };\ };\ } forEach GVAR(customRightPanelButtons);\ {\ _x = _display displayCtrl _x;\ _x ctrlSetPosition [\ safezoneW + safezoneX - (10 + (3 * _forEachIndex)) * GRID_W,\ safezoneY + (88 + (10 * _miscOffset)) * GRID_H\ ];\ _x ctrlCommit 0;\ } forEach [IDC_buttonMisc, IDC_iconBackgroundMisc];\ }; #define TOGGLE_RIGHT_PANEL_HIDE\ {\ _x = _display displayCtrl _x;\ _x ctrlSetFade 1;\ _x ctrlShow false;\ _x ctrlEnable false;\ _x ctrlCommit FADE_DELAY;\ } forEach [\ IDC_blockRightFrame,\ IDC_blockRighttBackground,\ IDC_loadIndicator,\ IDC_rightTabContent,\ IDC_rightTabContentListnBox,\ IDC_sortRightTab,\ IDC_sortRightTabDirection,\ RIGHT_PANEL_ACC_BACKGROUND_IDCS,\ RIGHT_PANEL_ACC_IDCS,\ RIGHT_PANEL_ITEMS_BACKGROUND_IDCS,\ RIGHT_PANEL_ITEMS_IDCS,\ IDC_buttonRemoveAll,\ IDC_rightSearchbar,\ IDC_rightSearchbarButton,\ IDC_buttonCurrentMag,\ IDC_buttonCurrentMag2,\ IDC_iconBackgroundCurrentMag,\ IDC_iconBackgroundCurrentMag2\ ]; #define ADD_LOADOUTS_LIST_PICTURES\ _contentPanelCtrl lnbSetPicture [[_newRow, 2], getText (_cfgWeapons >> (_loadout select IDX_LOADOUT_PRIMARY_WEAPON) select 0 >> "picture")];\ _contentPanelCtrl lnbSetPicture [[_newRow, 3], getText (_cfgWeapons >> (_loadout select IDX_LOADOUT_SECONDARY_WEAPON) select 0 >> "picture")];\ _contentPanelCtrl lnbSetPicture [[_newRow, 4], getText (_cfgWeapons >> (_loadout select IDX_LOADOUT_HANDGUN_WEAPON) select 0 >> "picture")];\ _contentPanelCtrl lnbSetPicture [[_newRow, 5], getText (_cfgWeapons >> (_loadout select IDX_LOADOUT_UNIFORM) select 0 >> "picture")];\ _contentPanelCtrl lnbSetPicture [[_newRow, 6], getText (_cfgWeapons >> (_loadout select IDX_LOADOUT_VEST) select 0 >> "picture")];\ _contentPanelCtrl lnbSetPicture [[_newRow, 7], getText (configFile >> "CfgVehicles" >> (_loadout select IDX_LOADOUT_BACKPACK) select 0 >> "picture")];\ _contentPanelCtrl lnbSetPicture [[_newRow, 8], getText (_cfgWeapons >> _loadout select IDX_LOADOUT_HEADGEAR >> "picture")];\ _contentPanelCtrl lnbSetPicture [[_newRow, 9], getText (configFile >> "CfgGlasses" >> _loadout select IDX_LOADOUT_GOGGLES >> "picture")]; #define ACTION_TYPE_TEXT 0 #define ACTION_TYPE_BUTTON 1