/* * Author: commy2 * Returns the weight (from the loadAbs command) in lbs/kg (based on user option) * * Arguments: * 0: The Unit (usually the player) * * Return Value: * The return value * * Example: * _bool = [player] call ace_movement_fnc_getWeight * * Public: No */ #include "script_component.hpp" private ["_unit", "_weight"]; _unit = _this select 0; _weight = loadAbs _unit * 0.1; if (GVAR(useImperial)) then { _weight = format ["%1lb", (round (_weight * 100)) / 100]; } else { _weight = format ["%1kg", (round (_weight * FACTOR_POUND_TO_KILOGRAMM * 100)) / 100]; }; _weight