/* * Author: Glowbal * Handles full heal of a patient. * * Arguments: * 0: The medic * 1: The patient * * Return Value: * Succesful treatment started * * Public: No */ #include "script_component.hpp" params ["_caller", "_target"]; if (!alive _target) exitWith {}; private _fullHealLocation = EGVAR(medical,fullHealLocation_PAK); private _partialHeal = _fullHealLocation > 0; // Full heal not everywhere if (_partialHeal) then { private _medFacility = ([_caller] call EFUNC(medical,isInMedicalFacility)) || {[_target] call EFUNC(medical,isInMedicalFacility)}; private _medVeh = ([_caller] call EFUNC(medical,isInMedicalVehicle)) || {[_target] call EFUNC(medical,isInMedicalVehicle)}; switch (_fullHealLocation) do { case 1: { _partialHeal = !_medFacility; }; case 2: { _partialHeal = !_medVeh; }; case 3: { _partialHeal = !_medFacility && {!_medVeh}; }; }; }; if (_partialHeal) then { private _partialHealCounter = _target getVariable [QGVAR(partialHealCounter), 0]; _partialHealCounter = _partialHealCounter + 1; _target setVariable [QGVAR(partialHealCounter), _partialHealCounter, true]; private _effectiveness = (0 max EGVAR(medical,fieldEffectiveness_PAK) min 1) ^ _partialHealCounter; private _persistentDamage = 1 - _effectiveness; private _bodyPartDamage = _target getVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0]]; _bodyPartDamage = _bodyPartDamage apply { (_x min _persistentDamage) }; _target setVariable [QEGVAR(medical,bodyPartDamage), _bodyPartDamage, true]; if ((_bodyPartDamage select 4) < 0.3 && {(_bodyPartDamage select 5) < 0.3}) then { [_unit, false] call EFUNC(medical_engine,setLimping); }; // wounds and injuries _target setVariable [QEGVAR(medical,openWounds), [], true]; _target setVariable [QEGVAR(medical,bandagedWounds), [], true]; _target setVariable [QEGVAR(medical,stitchedWounds), [], true]; } else { _target setVariable [QEGVAR(medical,pain), 0, true]; _target setVariable [QEGVAR(medical,bloodVolume), DEFAULT_BLOOD_VOLUME, true]; // tourniquets _target setVariable [QEGVAR(medical,tourniquets), [0,0,0,0,0,0], true]; // wounds and injuries _target setVariable [QEGVAR(medical,openWounds), [], true]; _target setVariable [QEGVAR(medical,bandagedWounds), [], true]; _target setVariable [QEGVAR(medical,stitchedWounds), [], true]; // vitals _target setVariable [QEGVAR(medical,heartRate), 80, true]; _target setVariable [QEGVAR(medical,heartRateAdjustments), [], true]; _target setVariable [QEGVAR(medical,bloodPressure), [80, 120], true]; _target setVariable [QEGVAR(medical,peripheralResistance), 100, true]; _target setVariable [QGVAR(peripheralResistanceAdjustments), [], true]; // IVs _target setVariable [QEGVAR(medical,ivBags), nil, true]; // damage storage _target setVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0], true]; #ifdef DEBUG_TESTRESULTS _target setVariable [QEGVAR(medical,bodyPartStatus), [0,0,0,0,0,0], true]; #endif // generic medical admin _target setVariable [QEGVAR(medical,inCardiacArrest), false, true]; _target setVariable [QEGVAR(medical,isUnconscious), false, true]; _target setVariable [QEGVAR(medical,hasLostBlood), 0, true]; _target setVariable [QEGVAR(medical,isBleeding), false, true]; _target setVariable [QEGVAR(medical,hasPain), false, true]; _target setVariable [QEGVAR(medical,painSuppress), 0, true]; _target setVariable [QGVAR(painSuppressAdjustments), [], true]; _target setVariable [QGVAR(partialHealCounter), 0, true]; // medication private _allUsedMedication = _target getVariable [QEGVAR(medical,allUsedMedication), []]; { _target setVariable [_x select 0, nil]; } forEach _allUsedMedication; [_unit, false] call EFUNC(medical_engine,setLimping); }; // Resetting damage _target setDamage 0; [QEGVAR(medical,FullHeal), _target] call CBA_fnc_localEvent; [_target, "activity", ELSTRING(medical,Activity_fullHeal), [[_caller, false, true] call EFUNC(common,getName)]] call FUNC(addToLog); [_target, "activity_view", ELSTRING(medical,Activity_fullHeal), [[_caller, false, true] call EFUNC(common,getName)]] call FUNC(addToLog); // TODO expand message