#define COMPONENT refuel #include "\z\ace\addons\main\script_mod.hpp" // #define DEBUG_MODE_FULL // #define DISABLE_COMPILE_CACHE // #define CBA_DEBUG_SYNCHRONOUS // #define ENABLE_PERFORMANCE_COUNTERS #ifdef DEBUG_ENABLED_REFUEL #define DEBUG_MODE_FULL #endif #ifdef DEBUG_ENABLED_REFUEL #define DEBUG_SETTINGS DEBUG_ENABLED_REFUEL #endif #include "\z\ace\addons\main\script_macros.hpp" #define REFUEL_INFINITE_FUEL -10 #define REFUEL_ACTION_DISTANCE 7 #define REFUEL_HOSE_LENGTH 12 #define REFUEL_HOLSTER_WEAPON \ _unit setVariable [QGVAR(selectedWeaponOnRefuel), currentWeapon _unit]; \ _unit call EFUNC(common,fixLoweredRifleAnimation); \ _unit action ["SwitchWeapon", _unit, _unit, 99]; #define REFUEL_UNHOLSTER_WEAPON \ _weaponSelect = _unit getVariable QGVAR(selectedWeaponOnRefuel); \ _unit selectWeapon _weaponSelect; \ _unit setVariable [QGVAR(selectedWeaponOnRefuel), nil];