/* * Author: commy2 * * The unit will put its current weapon away. * * Argument: * 0: What unit should put the current weapon on back? (Object) * * Return value: * None. */ #include "script_component.hpp" private "_unit"; _unit = _this select 0; [_unit] call EFUNC(common,fixLoweredRifleAnimation); _unit action ["SwitchWeapon", _unit, _unit, 99];