/* * Author: commy2 * Get local players weapon direction and slope. * * Arguments: * 0: Weapon name * * Return Value: * 0: Azimuth * 1: Inclination * * Public: Yes */ #include "script_component.hpp" params ["_weapon"]; private _direction = ACE_player weaponDirection _weapon; private _azimuth = (_direction select 0) atan2 (_direction select 1); private _inclination = asin (_direction select 2); if (_azimuth < 0) then {_azimuth = _azimuth + 360}; [_azimuth, _inclination]