#include "script_component.hpp" [QEGVAR(medical_status,initialized), FUNC(checkItems)] call CBA_fnc_addEventHandler; ["loadout", FUNC(checkItems)] call CBA_fnc_addPlayerEventHandler; // Handle bodybags and litter on server if (isServer) then { [QGVAR(createLitterServer), FUNC(litterHandleCreate)] call CBA_fnc_addEventHandler; ["ace_placedInBodyBag", FUNC(serverRemoveBody)] call CBA_fnc_addEventHandler; }; // treatment events [QGVAR(treatmentBandageLocal), FUNC(treatmentBandageLocal)] call CBA_fnc_addEventHandler; [QGVAR(treatmentTourniquetLocal), FUNC(treatmentTourniquetLocal)] call CBA_fnc_addEventHandler; [QGVAR(treatmentMedicationLocal), FUNC(treatmentMedicationLocal)] call CBA_fnc_addEventHandler; [QGVAR(treatmentIVLocal), FUNC(treatmentIVLocal)] call CBA_fnc_addEventHandler; [QGVAR(treatmentCPRLocal), FUNC(treatmentCPRLocal)] call CBA_fnc_addEventHandler; [QGVAR(treatmentFullHealLocal), FUNC(treatmentFullHealLocal)] call CBA_fnc_addEventHandler; [QGVAR(treatmentSplintLocal), FUNC(splintLocal)] call CBA_fnc_addEventHandler; // action events [QGVAR(actionCheckPulseLocal), FUNC(actionCheckPulseLocal)] call CBA_fnc_addEventHandler; [QGVAR(actionCheckBloodPressureLocal), FUNC(actionCheckBloodPressureLocal)] call CBA_fnc_addEventHandler; [QGVAR(actionPlaceInBodyBag), FUNC(actionPlaceInBodyBag)] call CBA_fnc_addEventHandler; // log events [QGVAR(addToMedicalLog), FUNC(addToLog)] call CBA_fnc_addEventHandler; [QGVAR(addToTriageCard), FUNC(addToTriageCard)] call CBA_fnc_addEventHandler;