class ACE_UI { class devWatermark { idd = IDD_MISSION; elements[] = {11400}; location = ANYWHERE; class conditions { isDevelopmentBranch = QUOTE(productVersion select 4 == 'Development'); }; }; class weaponName { idd = IDD_UNITINFO; elements[] = {IDC_IGUI_WEAPON}; location = GROUND_ONLY; class conditions {}; }; class weaponNameBackground { idd = IDD_UNITINFO; elements[] = {1001, 1008}; location = GROUND_ONLY; class conditions {}; }; class firingMode { idd = IDD_UNITINFO; elements[] = {IDC_IGUI_WEAPON_MODE_TEXTURE, 1203}; location = GROUND_ONLY; class conditions {}; }; class ammoType { idd = IDD_UNITINFO; elements[] = {IDC_IGUI_WEAPON_AMMO}; location = GROUND_ONLY; class conditions {}; }; class ammoCount { idd = IDD_UNITINFO; elements[] = {IDC_IGUI_AMMOCOUNT}; location = GROUND_ONLY; class conditions {}; }; class magCount { idd = IDD_UNITINFO; elements[] = {IDC_IGUI_MAGCOUNT}; location = GROUND_ONLY; class conditions {}; }; class throwableName { idd = IDD_UNITINFO; elements[] = {152}; location = GROUND_ONLY; class conditions {}; }; class throwableCount { idd = IDD_UNITINFO; elements[] = {151}; location = GROUND_ONLY; class conditions {}; }; class zeroing { idd = IDD_UNITINFO; elements[] = {IDC_IGUI_WEAPON_ELEVATION}; location = GROUND_ONLY; class conditions {}; }; class weaponLowerInfoBackground { idd = IDD_UNITINFO; elements[] = {1202}; location = GROUND_ONLY; class conditions {}; }; class staminaBar { idd = IDD_STAMINA_BAR; elements[] = {IDC_IGUI_STAMINA_BAR}; location = GROUND_ONLY; class conditions {}; }; class stance { idd = IDD_STANCEINFO; elements[] = {IDC_IGUI_STANCE_INDICATOR, 1201}; location = GROUND_ONLY; class conditions {}; }; class gunnerWeaponName { idd = IDD_UNITINFO; elements[] = {IDC_IGUI_WEAPON}; location = VEHICLE_ONLY; class conditions {}; }; class gunnerWeaponNameBackground { idd = IDD_UNITINFO; elements[] = {1001, 1008}; location = VEHICLE_ONLY; class conditions {}; }; class gunnerFiringMode { idd = IDD_UNITINFO; elements[] = {IDC_IGUI_WEAPON_MODE_TEXTURE, 1203}; location = VEHICLE_ONLY; class conditions {}; }; class gunnerAmmoType { idd = IDD_UNITINFO; elements[] = {IDC_IGUI_WEAPON_AMMO}; location = VEHICLE_ONLY; class conditions {}; }; class gunnerAmmoCount { idd = IDD_UNITINFO; elements[] = {IDC_IGUI_AMMOCOUNT}; location = VEHICLE_ONLY; class conditions {}; }; class gunnerMagCount { idd = IDD_UNITINFO; elements[] = {IDC_IGUI_MAGCOUNT}; location = VEHICLE_ONLY; class conditions {}; }; class gunnerLaunchableName { idd = IDD_UNITINFO; elements[] = {152}; location = VEHICLE_ONLY; class conditions {}; }; class gunnerLaunchableCount { idd = IDD_UNITINFO; elements[] = {151}; location = VEHICLE_ONLY; class conditions {}; }; class gunnerZeroing { idd = IDD_UNITINFO; elements[] = {IDC_IGUI_WEAPON_ELEVATION}; location = VEHICLE_ONLY; class conditions {}; }; class gunnerWeaponLowerInfoBackground { idd = IDD_UNITINFO; elements[] = {1202}; location = VEHICLE_ONLY; class conditions {}; }; class vehicleName { idd = IDD_UNITINFO; elements[] = {IDC_IGUI_VEHICLE}; location = VEHICLE_ONLY; class conditions {}; }; class vehicleNameBackground { idd = IDD_UNITINFO; elements[] = {1000, 1013}; location = VEHICLE_ONLY; class conditions {}; }; class vehicleFuelBar { idd = IDD_UNITINFO; elements[] = {IDC_IGUI_VALUE_FUEL, 1202}; location = VEHICLE_ONLY; class conditions {}; }; class vehicleSpeed { idd = IDD_UNITINFO; elements[] = {IDC_IGUI_SPEED, 1004, 1006}; location = VEHICLE_ONLY; class conditions {}; }; class vehicleAltitude { idd = IDD_UNITINFO; elements[] = {IDC_IGUI_ALT, 1005, 1014}; location = VEHICLE_ONLY; class conditions {}; }; class vehicleDamage { idd = IDD_UNITINFO; elements[] = {IDC_IGUI_HITZONES}; location = VEHICLE_ONLY; class conditions {}; }; class vehicleInfoBackground { idd = IDD_UNITINFO; elements[] = {1200}; location = VEHICLE_ONLY; class conditions {}; }; };