// ACE - Common #include "script_component.hpp" QGVAR(remoteFnc) addPublicVariableEventHandler { (_this select 1) call FUNC(execRemoteFnc); }; [missionNamespace] call FUNC(executePersistent); // check previous version number from profile _currentVersion = getText (configFile >> "CfgPatches" >> ADDON >> "version"); _previousVersion = profileNamespace getVariable ["ACE_VersionNumberString", ""]; if (_currentVersion != _previousVersion) then { // do something profileNamespace setVariable ["ACE_VersionNumberString", _currentVersion]; }; 0 spawn COMPILE_FILE(scripts\Version\checkVersionNumber); "ACEg" addPublicVariableEventHandler { _this call FUNC(_handleNetEvent); }; "ACEc" addPublicVariableEventHandler { _this call FUNC(_handleNetEvent); }; // everything that only player controlled machines need, goes below this if (!hasInterface) exitWith {}; call COMPILE_FILE(scripts\assignedItemFix); GVAR(keyInput) = COMPILE_FILE(scripts\keyInput); GVAR(keyRelease) = COMPILE_FILE(scripts\keyRelease); GVAR(editKey) = COMPILE_FILE(scripts\editKey); GVAR(openMenu) = COMPILE_FILE(scripts\openMenu); GVAR(closeMenu) = COMPILE_FILE(scripts\closeMenu); GVAR(nextKeys) = COMPILE_FILE(scripts\nextKeys); GVAR(toggleState) = COMPILE_FILE(scripts\toggleState); [false] call FUNC(setKeyDefault); GVAR(keyStates) = []; GVAR(keyTimes) = []; for "_index" from 0 to 300 do { GVAR(keyStates) set [_index, 0]; GVAR(keyTimes) set [_index, -1]; }; call COMPILE_FILE(scripts\KeyInput\initCanInteractFunction); call COMPILE_FILE(scripts\KeyInput\initKeys); call COMPILE_FILE(scripts\KeyInput\initScrollWheel); 0 spawn { while {true} do { waitUntil {!isNull (findDisplay 46)}; sleep 0.1; findDisplay 46 displayAddEventHandler ["KeyDown", QUOTE( _this call GVAR(onKeyDown) )]; findDisplay 46 displayAddEventHandler ["KeyUp", QUOTE( _this call GVAR(onKeyUp) )]; findDisplay 46 displayAddEventHandler ["MouseZChanged", QUOTE( _this call GVAR(onScrollWheel) )]; [false] call FUNC(disableUserInput); waitUntil {isNull (findDisplay 46)}; }; }; enableCamShake true; // Set the name for the current player ["playerChanged", { EXPLODE_2_PVT(_this,_newPlayer,_oldPlayer); if (alive _newPlayer) then { [_newPlayer] call FUNC(setName) }; if (alive _oldPlayer) then { [_oldPlayer] call FUNC(setName) }; }] call FUNC(addEventhandler); GVAR(OldPlayerInventory) = ACE_player call FUNC(getAllGear); GVAR(OldPlayerVisionMode) = currentVisionMode ACE_player; GVAR(OldZeusDisplayIsOpen) = !(isNull findDisplay 312); GVAR(OldCameraView) = cameraView; GVAR(OldPlayerVehicle) = vehicle ACE_player; GVAR(OldPlayerTurret) = [ACE_player] call FUNC(getTurretIndex); // PFH to raise varios events [{ // "playerInventoryChanged" event _newPlayerInventory = ACE_player call FUNC(getAllGear); if !(_newPlayerInventory isEqualTo GVAR(OldPlayerInventory)) then { // Raise ACE event locally GVAR(OldPlayerInventory) = _newPlayerInventory; ["playerInventoryChanged", [ACE_player, _newPlayerInventory]] call FUNC(localEvent); }; // "playerVisionModeChanged" event _newPlayerVisionMode = currentVisionMode ACE_player; if !(_newPlayerVisionMode isEqualTo GVAR(OldPlayerVisionMode)) then { // Raise ACE event locally GVAR(OldPlayerVisionMode) = _newPlayerVisionMode; ["playerVisionModeChanged", [ACE_player, _newPlayerVisionMode]] call FUNC(localEvent); }; // "zeusDisplayChanged" event _newZeusDisplayIsOpen = !(isNull findDisplay 312); if !(_newZeusDisplayIsOpen isEqualTo GVAR(OldZeusDisplayIsOpen)) then { // Raise ACE event locally GVAR(OldZeusDisplayIsOpen) = _newZeusDisplayIsOpen; ["zeusDisplayChanged", [ACE_player, _newZeusDisplayIsOpen]] call FUNC(localEvent); }; // "cameraViewChanged" event _newCameraView = cameraView; if !(_newCameraView isEqualTo GVAR(OldCameraView)) then { // Raise ACE event locally GVAR(OldCameraView) = _newCameraView; ["cameraViewChanged", [ACE_player, _newCameraView]] call FUNC(localEvent); }; // "playerVehicleChanged" event _newPlayerVehicle = vehicle ACE_player; if !(_newPlayerVehicle isEqualTo GVAR(OldPlayerVehicle)) then { // Raise ACE event locally GVAR(OldPlayerVehicle) = _newPlayerVehicle; ["playerVehicleChanged", [ACE_player, _newPlayerVehicle]] call FUNC(localEvent); }; // "playerTurretChanged" event [ACE_player] call FUNC(getTurretIndex); if !(_newPlayerTurret isEqualTo GVAR(OldPlayerTurret)) then { // Raise ACE event locally GVAR(OldPlayerTurret) = _newPlayerTurret; ["playerTurretChanged", [ACE_player, _newPlayerTurret]] call FUNC(localEvent); }; }, 0, []] call cba_fnc_addPerFrameHandler;