/* Name: ACE_Explosives_fnc_hasPlacedExplosives Author: Garth de Wet (LH) Description: Whether the passed unit has placed any explosives or has a clacker that was used when explosives were placed. Parameters: 0: OBJECT - unit Returns: BOOLEAN - True if the unit has explosives. Example: _hasPLacedExplosives = [player] call ACE_Explosives_fnc_hasPlacedExplosives; */ #include "script_component.hpp" (count (_this call FUNC(getPlacedExplosives)) > 0)