// by commy2 #include "script_component.hpp" if (!hasInterface) exitWith {}; GVAR(ppEffectBlur) = ppEffectCreate ["dynamicBlur", 1234]; GVAR(ppEffectBlur) ppEffectForceInNVG true; GVAR(ppEffectBlur) ppEffectAdjust [0]; GVAR(ppEffectBlur) ppEffectCommit 0; GVAR(ppEffectRadialBlur) = ppEffectCreate ["radialBlur", 1238]; GVAR(ppEffectRadialBlur) ppEffectForceInNVG true; GVAR(ppEffectRadialBlur) ppEffectAdjust [0, 0, 0, 0]; GVAR(ppEffectRadialBlur) ppEffectCommit 0; GVAR(ppEffectFilmGrain) = ppEffectCreate ["FilmGrain", 1235]; GVAR(ppEffectFilmGrain) ppEffectAdjust [0.25, 2.5, 2.5, 2.5*0.3, 2.5*0.3, false]; GVAR(ppEffectFilmGrain) ppEffectCommit 0; GVAR(ppEffectNVGBrightness) = ppEffectCreate ["ColorCorrections", 1236]; GVAR(ppEffectNVGBrightness) ppEffectForceInNVG true; GVAR(ppEffectNVGBrightness) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]]; GVAR(ppEffectNVGBrightness) ppEffectCommit 0; GVAR(ppEffectMuzzleFlash) = ppEffectCreate ["ColorCorrections", 1237]; GVAR(ppEffectMuzzleFlash) ppEffectEnable true; GVAR(ppEffectMuzzleFlash) ppEffectForceInNVG true; GVAR(ppEffectMuzzleFlash) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]]; GVAR(ppEffectMuzzleFlash) ppEffectCommit 0; // Setup the event handlers ["playerInventoryChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler); ["playerVisionModeChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler); ["zeusDisplayChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler); ["cameraViewChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler); ["playerVehicleChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler); ["playerTurretChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);