#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {}; weapons[] = {"ACE_NVG_Gen1", "ACE_NVG_Gen2", /*"ACE_NVG_Gen3",*/ "ACE_NVG_Gen4", "ACE_NVG_Wide"}; requiredVersion = 0.60; requiredAddons[] = {"ace_common"}; author[] = {"commy2", "KoffeinFlummi", "PabstMirror"}; authorUrl = "https://github.com/commy2/"; VERSION_CONFIG; }; }; #include "CfgEventHandlers.hpp" #include "CfgVehicles.hpp" #include "CfgWeapons.hpp" // class EGVAR(common,Default_Keys) { //??? class ACE_common_Default_Keys { class increaseNVGBrightness { displayName = "$STR_ACE_NightVision_IncreaseNVGBrightness"; condition = QUOTE( currentVisionMode _player == 1 ); statement = QUOTE( [_player, _vehicle] call FUNC(increaseNVGBrightness) ); key = 201; shift = 0; control = 0; alt = 1; allowHolding = 1; }; class decreaseNVGBrightness { displayName = "$STR_ACE_NightVision_DecreaseNVGBrightness"; condition = QUOTE( currentVisionMode _player == 1 ); statement = QUOTE( [_player, _vehicle] call FUNC(decreaseNVGBrightness) ); key = 209; shift = 0; control = 0; alt = 1; allowHolding = 1; }; };